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Kelly, Kern: The Google Apps Guidebook
48,59 € *
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Erscheinungsdatum: 02.08.2016, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: The Google Apps Guidebook, Titelzusatz: Lesson, Activities and Projects Created by Students for Teachers, Autor: Kelly, Kern, Verlag: Jaquith Creative, Sprache: Englisch, Schlagworte: EDUCATION // Computers & Technology, Rubrik: Erziehung // Bildung, Allgemeines, Lexika, Seiten: 176, Informationen: Paperback, Gewicht: 574 gr, Verkäufer: averdo

Anbieter: averdo
Stand: 03.12.2020
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Google Classroom Comprehensive User Guide: The ...
9,95 € *
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Google Classroom brings digital education to a whole new level. The way forward for education is the digital and online way, and Google Classroom is one of the best examples of this new technology. Anyone wanting to share knowledge can use this tool as a way of teaching as well as learning. The biggest challenge is how to effectively implement digital tools when most educators, parents, and students do not fully understand how they work. Familiarizing oneself with the software and equipment, as well as figuring out how to integrate them in lesson plans, are just a few of the learning curves one has to go through. We have created this Google Classroom Comprehensive User Guide with simple step-by-step instructions and visuals so you can make the most out of this digital education tool. This is not your ordinary Google Classroom user guide. As an unofficial guide, this audiobook is practical and honest. With resources, tips, and tricks, after listening to this audiobook, you will know the ins and outs of Google Classroom.  With the latest redesign to Google Classroom in 2018, this audiobook is the most up-to-date Google Classroom user guide on the market. 1. Language: English. Narrator: Chris Clyne. Audio sample: http://samples.audible.de/bk/acx0/128264/bk_acx0_128264_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 03.12.2020
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The Google Apps Guidebook
44,99 € *
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The Google Apps Guidebook ab 44.99 € als Taschenbuch: Lesson Activities and Projects Created by Students for Teachers. Aus dem Bereich: Bücher, Schule & Lernen,

Anbieter: hugendubel
Stand: 03.12.2020
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Courage to Grow: How Acton Academy Turns Learni...
9,95 € *
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Courage to Grow tells how a small school in Austin, Texas, sparked a worldwide awakening of families, who believe every child deserves to find a calling that will change the world.  In an age where Google shares information, Uber shares cars, and Airbnb shares rooms, Acton Academy turns learning upside down by equipping children to share learning with each other, in a close-knit community with extremely high standards of excellence.  Word of Acton's transformative impact is spreading, family by family. Over 50 Acton Academy affiliates span the globe, with applications pending from more than 6,300 entrepreneurial parents who want to start a learner-driven community.  Courage to Grow is not a "how to" book, but a fast-paced story of courageous families who found more compelling ways to learn and grow. Along the way, parents and children discovered the questions, tools, and frameworks we all need to forge a stronger character and supercharge human potential.  Like all good tales, Courage to Grow has a surprise ending, a final lesson you won't want to miss about parenting and the courage required to live life to its fullest. 1. Language: English. Narrator: Laura Sandefer. Audio sample: http://samples.audible.de/bk/acx0/110631/bk_acx0_110631_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 03.12.2020
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Accelerated Broadcast Club Curriculum - ABC2: A...
9,95 € *
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The Accelerated Broadcast Club Curriculum (ABC2) is a 100% free online e-learning course designed to accelerate extra-curricular learning for student members of broadcast clubs around the world. Learning through the ABC2 program is supported by this book available via paperback, Kindle and audio formats, designed to inspire members of broadcast clubs at all educational levels. This curriculum has been crafted through many productive consultation meetings with elementary, middle, and high school program directors. Our goal is to uncover the most effective learning strategies used by educators in the classroom and in the field. The course thoughtfully presents instructional content designed to help students learn one of the world’s most powerful communication mediums. That’s right broadcast television, streaming media, and the art of visual presentation. ABC2 was made to educate students on the basics of video production principles and techniques which included printed materials, online quizzes, and video tutorials to accelerate learning.The program includes sample lesson plans designed to ignite student interest surrounding the exciting live streaming and broadcast technology available. You will go behind the scenes with the Griswold High School Broadcast Club, and study the group's impeccable organizational structure. You will see how the SAR High School uses Google Apps for Education to organize their broadcast club with over 50 members. You will get a tour of the new Union High School broadcast club launched this past year in San Jose, California. Finally, we will meet with Gary San Angel from the Keck School of Medicine of USC (University of Southern California), to understand what it's like to pursue a career in video production and support a video production studio at the university level.This course is presented to you by the StreamGeeks hosts Paul Richards and Tess Protesto. The StreamGeeks will teach each lesson inside their professional vid 1. Language: English. Narrator: Paul William Richards. Audio sample: http://samples.audible.de/bk/acx0/151622/bk_acx0_151622_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 03.12.2020
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Gamify Your Classroom
35,20 € *
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This book is a field guide on how to implement game-based learning and "gamification" techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy ); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path ); Richard Bartle (Bartle's Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom ); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author's experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn!

Anbieter: buecher
Stand: 03.12.2020
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Gamify Your Classroom
36,90 € *
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This book is a field guide on how to implement game-based learning and "gamification" techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy ); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path ); Richard Bartle (Bartle's Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom ); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author's experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn!

Anbieter: buecher
Stand: 03.12.2020
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Fun Stories for Your Drive to Work , Hörbuch, D...
9,95 € *
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Your commute stinks. Your job's a mess. You didn't win Powerball. Here's help! Get the first audiobook in the humorous Fun Stories series from award-winning writer R. Scott Murphy. Inspired by Friends, Seinfeld, The Office, Saturday Night Live, and The Far Side, the Fun Stories series offers amusing books, audiobooks, and CDs to help lighten your day. Part storyteller, part game show host, part DJ, part madcap tour guide, Murphy shares embarrassing work stories, conducts crazy countdowns, sets out on silly Google safaris, and invites your participation through his interactive storytelling game called mental kickball. An accomplished radio and TV personality, game show producer, author, and four-time winner of the Late Show with David Letterman Top 10 List contest, Murphy takes random fun to the next level. Sample fun: Top-five theater: Count down the top five shamefully suggestive city names Mental kickball survey: Is Starbucks more popular than deodorant in your office? Fun school: Turn an uneasy meeting with a man peeing in the alley into a valuable life lesson Commuter empowerment: Learn the best ways to make fun of other motorists and give clown commuter awards Uplifting adventure: How Chick-fil-A makes Scott feel like Leonardo DiCaprio In a world of superheroes: Proof positive that Scott is the freakin' Michael Phelps of Googling Secret office tips: How to successfully plant decoy food in your work refrigerator Your average daily commute now clocks in at a record 52 minutes (Census Bureau). Your total yearly commute time is now more than nine days. Scott says that’s longer than some celebrity marriages. You deserve more smiles. Pick up Fun Stories for Your Drive to Work. 1. Language: English. Narrator: R. Scott Murphy. Audio sample: http://samples.audible.de/bk/acx0/102606/bk_acx0_102606_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 03.12.2020
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Breakpoint: Why the Web Will Implode, Search Wi...
9,95 € *
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We are living in a world in which cows send texts to farmers when they're in heat, where the most valuable real estate in New York City houses computers, not people, and some of humanity's greatest works are created by crowds, not individuals. We are in the midst of a networking revolution - set to transform the way we access the world's information and the way we connect with one another. Studying biological systems is perhaps the best way to understand such networks, and nature has a lesson for us if we care to listen: Bigger is rarely better in the long run. The deadliest creature is the mosquito, not the lion. It is the quality of a network that is important for survival, not the size, and all networks - the human brain, Facebook, Google, even the internet itself - eventually reach a breakpoint and collapse. That's the bad news. The good news is that reaching a breakpoint can be a step forward, allowing a network to substitute quality for quantity. In Breakpoint, brain scientist and entrepreneur Jeff Stibel takes listeners to the intersection of the brain, biology, and technology. He shows how exceptional companies are using their understanding of the Internet's brain-like powers to create a competitive advantage by building more effective websites, utilizing cloud computing, engaging social media, monetizing effectively, and leveraging a collective consciousness. Indeed, the result of these technologies is a more tightly connected world with capabilities far beyond the sum of our individual minds. Breakpoint offers a fresh and exciting perspective about the future of technology and its effects on all of us.PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your My Library section along with the audio. 1. Language: English. Narrator: Robert David Grant. Audio sample: http://samples.audible.de/bk/adbl/016219/bk_adbl_016219_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 03.12.2020
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