Angebote zu "Simulation" (15 Treffer)

Lesson Simulation on Pronunciation als eBook Do...
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Lesson Simulation on Pronunciation: Alexandra Baum

Anbieter: Hugendubel.de
Stand: 18.07.2018
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Lesson Simulation on Pronunciation als Buch von...
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Lesson Simulation on Pronunciation:Akademische Schriftenreihe. 1. Auflage. Alexandra Baum

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Stand: 18.07.2018
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Educational Gameplay and Simulation Environment...
159,49 € *
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Educational Gameplay and Simulation Environments:Case Studies and Lessons Learned

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Stand: 18.07.2018
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The Effects of an Inquiry-Based Computer-Simula...
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The Effects of an Inquiry-Based Computer-Simulated Lesson in Physics:The effects of Inquiry-Based Computer Simulation with Cooperative Learning on Scientific Thinking in a physics lesson Nyet Moi Siew

Anbieter: Hugendubel.de
Stand: 18.07.2018
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The Cambridge Handbook of Multimedia Learning
54,99 € *
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In recent years, multimedia learning, or learning from words and images, has developed into a coherent discipline with a significant research base. The Cambridge Handbook of Multimedia Learning is unique in offering a comprehensive, up-to-date analysis of research and theory in the field, with a focus on computer-based learning. Since the first edition appeared in 2005, it has shaped the field and become the primary reference work for multimedia learning. Multimedia environments, including online presentations, e-courses, interactive lessons, simulation games, slideshows, and even textbooks, play a crucial role in education. This revised second edition incorporates the latest developments in multimedia learning and contains new chapters on topics such as drawing, video, feedback, working memory, learner control, and intelligent tutoring systems. It examines research-based principles to determine the most effective methods of multimedia instruction and considers research findings in the context of cognitive theory to explain how these methods work.

Anbieter: buecher.de
Stand: 18.07.2018
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Game Mechanics
72,99 € *
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Game mechanics--the rules and Product Description This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You´ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you´ll practice what you´ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you´ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics-from a library in this book-to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. I´ve been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art. --Richard Bartle, University of Essex, co-author of the first MMORPG ´´Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!´´ -- Raph Koster, author of A Theory of Fun for Game Design. Introduction Who Is This Book For? How Is This Book Organized? Companion Website. Chapter 1 Designing Game Mechanics Rules Define Games Discrete Mechanics vs. Continuous Mechanics Mechanics and the Game Design Process Prototyping Techniques Summary Exercises Chapter 2 Emergence and Progression The History of Emergence and Progression Comparing Emergence and Progression Games of Emergence Games of Progression Structural Differences Emergence and Progression Integration Summary Exercise Chapter 3 Complex Systems and the Structure of Emergence Gameplay as an Emergent Property of Games Structural Qualities of Complex Systems Harnessing Emergence in Games Summary Exercises Chapter 4 Internal Economy Elements of Internal Economies Economic Structure Uses for Internal Economies in Games Summary Exercises Chapter 5 Machinations The Machinations Framework Machinations Diagram Basic Elements Advanced Node Types Modeling Pac-Man Summary Exercises Chapter 6 Common Mechanisms More Machinations Concepts Feedback Structures in Games Randomness vs. Emergence Example Mechanics Summary Exercises Chapter 7 Design Patterns Introducing Design Patterns Machinations Design Pattern Language Leveraging Patterns for Design Summary Exercises Chapter 8 Simulating and Balancing Games Simulated Play Tests Playing with Monopoly Balancing SimWar From Model to Game Summary Exercises Chapter 9 Building Economies Economy-Building Games Analyzing Caesar III Designing Lunar Colony Summary Exercises Chapter 10 Integrating Level Design and Mechanics From Toys to Playgrounds Missions and Game Spaces Learning to Play Summary Exercises Chapter 11 Progression Mechanisms Lock-and-Key Mechanisms Emergent Progression Summary Exercises Chapter 12 Meaningful Mechanics Serious Games Communication Theory The Semiotics of Games and Simulations Multiple Layers of Meaning Summary Exercises Appendix A Machinations Quick Reference Appendix B Design Pattern Library Static Engine Dynamic Engine Converter Engine Engine Building Static Friction Dynamic Friction Stopping Mechanism Attrition Escalating Challenge Escalating Complexity Arms Race Playing Style Reinforcement Multiple Feedback Trade Worker Placement Slow Cycle Appendix C Getting Started with Machinations References Index Game mechanics--the rules and systems that govern the functional behavior of a game--lie at the heart of all game design. The mechanics implement the living world of the game; they generate active challenges for players to solve in the game world and they determine the effects of the players´ actions on that world. Here to teach game designers and students the essentials of game mechanics are two leading authorities in game design. Readers will learn how

Anbieter: buecher.de
Stand: 18.07.2018
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Made to Stick , Hörbuch, Digital, 1, 517min
9,95 € *
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Mark Twain once observed, ´´A lie can get halfway around the world before the truth can even get its boots on.´´ His observation rings true: Urban legends, conspiracy theories, and bogus public-health scares circulate effortlessly. Meanwhile, people with important ideas (business people, teachers, politicians, journalists, and others) struggle to make their ideas ´´stick´´. Why do some ideas thrive while others die? And how do we improve the chances of worthy ideas? In Made to Stick, accomplished educators and idea collectors Chip and Dan Heath tackle head-on these vexing questions. Inside, the brothers Heath reveal the anatomy of ideas that stick and explain ways to make ideas stickier, such as applying the ´´human scale principle´´, using the ´´Velcro Theory of Memory´´, and creating ´´curiosity gaps´´. In this indispensable guide, we discover that sticky messages of all kinds (from the infamous ´´kidney theft ring´´ hoax to a coach´s lessons on sportsmanship, to a new-product vision at Sony) draw their power from the same six traits. Made to Stick is a book that will transform the way you communicate ideas. It includes a fast-paced tour of success stories (and failures), such as the Nobel Prize-winning scientist who drank a glass full of bacteria to prove a point about stomach ulcers, the charities who make use of ´´the Mother Teresa Effect´´, and the elementary school teacher whose simulation actually prevented racial prejudice. Provocative, eye-opening, and often surprisingly funny, Made to Stick shows us the vital principles of winning ideas and tells us how we can apply these rules to making our own messages stick. 1. Language: English. Narrator: Charles Kahlenberg. Audio sample: http://samples.audible.de/bk/rand/000995/bk_rand_000995_sample.mp3. Digital audiobook in aax.

Anbieter: Audible - Hörbücher
Stand: 04.07.2018
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Kawai Cn37 White
1.739,00 €
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1.398,00 € *
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Tastatur88 Tasten mit Ivory Touch Oberfläche und einzeln gewichteten TastenMechanikRH3 Mechanik mit Druckpunkt Simulation und 3-fach Sensor SystemKlangherkunftProgressive Harmonic Imaging™ (PHI), 88 Tasten SamplingVirtual TechnicianVoicing, Damper Resonance, Damper Noise, String Resonance, Key-off Effect, Fall-back Noise, Hammer Delay, Topboard, Decay Time, Soft Pedal Depth, Stretch Tuning, Stretch Curve, User Tuning, User Key Volume, Half-Pedal Adjust, Minimum TouchPolyphoniemax. 256 NotenInterne Klänge324 Klänge + 12 Drumsets, GM2 kompatibelReverbRoom, Lounge, Small Hall, Concert Hall, Live Hall, CathedralEffekteChorus, Classic Chorus, Stereo Delay, Ping Delay, Triple Delay, Tremolo, Classic Tremolo, Phaser, Rotary 1-3, Phaser+Amp, AutoPan+AmpDual Modusja, Lautstärkeverhältnis einstellbarSplit Modusja, Lautstärkeverhältnis einstellbar, Splitpunkt frei einstellbarVierhand ModusjaRegistrierung18 Speicher für eigene EinstellungenAudio RecorderAufnahmeformate MP3/WAV/MID (16 tracks); Wiedergabeformate MP3/WAV/MID, Song to Audio KonvertierungRecorder2 Spuren, 3 Songs – max. 90.000 Noten; 16 Spuren Songs mit USB SpeicherMetronom1/4, 2/4, 3/4, 4/4, 5/4, 3/8, 6/8, 7/8, 9/8, 12/8 + 100 Rhythmen; Tempo und Lautstärke einstellbarUSB FunktionenSong/Registrierung laden/speichern, Verzeichnis erstellen, Umbenennen, Löschen, FormatierenTouch CurveLeicht 1, Leicht 2, Normal, Schwer 1, Schwer 2, Aus (Konstant)TemperaturenEqual (Piano Only), Mersenne pure (Major), Mersenne pure (Minor), Pythagorean, Meantone, Werckmeister III, Kirnberger III, Equal (Flat), Equal, USERLesson FunktionBurgmüller 25 (25 Etudes Faciles, Opus 100), Czerny 30 (Etudes de Mécanisme, Opus 849), Czerny 100 (Hundert Übungsstücke, Opus 139), Beyer (Vorschule im Klavierspiel, Opus 101), Alfred’s Basic Piano Library Lesson Book Level 1A, Alfred’s Basic Piano Library Lesson Book Level 1B, Alfred’s Basic Adult Piano Course Lesson Book Level 1, Alfred’s Premier Piano Course Lesson 1A, Alfred’s Premier Piano Course Lesson 1BConcert Magic88 SongsDemo Songs32 SongsAndere FunktionenTastatur/Song transponieren, Equalizer (inkl. User EQ), Lautsprecher Lautstärke, Kopfhörer Lautstärke, Line Out Lautstärke, Audio Aufnahme Pegel, Stimmung, Dämpferpedal halten, Vierhand Modus, Sichern eigener Einstellungen, Werkseinstellung, Registrierungen, Oktavierung der linken Hand, Pedal für linke Hand, Split Balance, Oktavierung des unterlegten Klangs, Dynamik des unterlegten Klangs, MIDI Kanal, Programmwechselnummer senden, Local Control Modus, Übertragung von Programmwechselnummern, Multi Timbral Modus, Kanal Stummschaltung, automatische AbschaltungTastaturabdeckungja, versenkbarPedaleGrand Feel System mit Sustain (Halbpedal-fähig), Sostenuto und SoftAnschlüsseMIDI (IN/OUT), USB (to Host + to Device), LINE IN (L / MONO, R), LINE OUT (L / MONO, R), Kopfhörer x 2Lautsprecher13 cm x 2, 8x12 cm x 2Verstärkerleistung20 Watt x 2Maße in cm138 (B) x 47 (T) x 89 (H)LC-Display2 x 16 ZeichenGewicht in kg55Oberflächen-FarbePremium Schwarz satiniert, Premium Weiß satiniert oder Premium Rosenholz

Anbieter: Woodbrass.com
Stand: 17.07.2018
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Kawai Cn37 Rosewood
1.739,00 €
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1.590,00 € *
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Tastatur88 Tasten mit Ivory Touch Oberfläche und einzeln gewichteten TastenMechanikRH3 Mechanik mit Druckpunkt Simulation und 3-fach Sensor SystemKlangherkunftProgressive Harmonic Imaging™ (PHI), 88 Tasten SamplingVirtual TechnicianVoicing, Damper Resonance, Damper Noise, String Resonance, Key-off Effect, Fall-back Noise, Hammer Delay, Topboard, Decay Time, Soft Pedal Depth, Stretch Tuning, Stretch Curve, User Tuning, User Key Volume, Half-Pedal Adjust, Minimum TouchPolyphoniemax. 256 NotenInterne Klänge324 Klänge + 12 Drumsets, GM2 kompatibelReverbRoom, Lounge, Small Hall, Concert Hall, Live Hall, CathedralEffekteChorus, Classic Chorus, Stereo Delay, Ping Delay, Triple Delay, Tremolo, Classic Tremolo, Phaser, Rotary 1-3, Phaser+Amp, AutoPan+AmpDual Modusja, Lautstärkeverhältnis einstellbarSplit Modusja, Lautstärkeverhältnis einstellbar, Splitpunkt frei einstellbarVierhand ModusjaRegistrierung18 Speicher für eigene EinstellungenAudio RecorderAufnahmeformate MP3/WAV/MID (16 tracks); Wiedergabeformate MP3/WAV/MID, Song to Audio KonvertierungRecorder2 Spuren, 3 Songs – max. 90.000 Noten; 16 Spuren Songs mit USB SpeicherMetronom1/4, 2/4, 3/4, 4/4, 5/4, 3/8, 6/8, 7/8, 9/8, 12/8 + 100 Rhythmen; Tempo und Lautstärke einstellbarUSB FunktionenSong/Registrierung laden/speichern, Verzeichnis erstellen, Umbenennen, Löschen, FormatierenTouch CurveLeicht 1, Leicht 2, Normal, Schwer 1, Schwer 2, Aus (Konstant)TemperaturenEqual (Piano Only), Mersenne pure (Major), Mersenne pure (Minor), Pythagorean, Meantone, Werckmeister III, Kirnberger III, Equal (Flat), Equal, USERLesson FunktionBurgmüller 25 (25 Etudes Faciles, Opus 100), Czerny 30 (Etudes de Mécanisme, Opus 849), Czerny 100 (Hundert Übungsstücke, Opus 139), Beyer (Vorschule im Klavierspiel, Opus 101), Alfred’s Basic Piano Library Lesson Book Level 1A, Alfred’s Basic Piano Library Lesson Book Level 1B, Alfred’s Basic Adult Piano Course Lesson Book Level 1, Alfred’s Premier Piano Course Lesson 1A, Alfred’s Premier Piano Course Lesson 1BConcert Magic88 SongsDemo Songs32 SongsAndere FunktionenTastatur/Song transponieren, Equalizer (inkl. User EQ), Lautsprecher Lautstärke, Kopfhörer Lautstärke, Line Out Lautstärke, Audio Aufnahme Pegel, Stimmung, Dämpferpedal halten, Vierhand Modus, Sichern eigener Einstellungen, Werkseinstellung, Registrierungen, Oktavierung der linken Hand, Pedal für linke Hand, Split Balance, Oktavierung des unterlegten Klangs, Dynamik des unterlegten Klangs, MIDI Kanal, Programmwechselnummer senden, Local Control Modus, Übertragung von Programmwechselnummern, Multi Timbral Modus, Kanal Stummschaltung, automatische AbschaltungTastaturabdeckungja, versenkbarPedaleGrand Feel System mit Sustain (Halbpedal-fähig), Sostenuto und SoftAnschlüsseMIDI (IN/OUT), USB (to Host + to Device), LINE IN (L / MONO, R), LINE OUT (L / MONO, R), Kopfhörer x 2Lautsprecher13 cm x 2, 8x12 cm x 2Verstärkerleistung20 Watt x 2Maße in cm138 (B) x 47 (T) x 89 (H)LC-Display2 x 16 ZeichenGewicht in kg55Oberflächen-FarbePremium Schwarz satiniert, Premium Weiß satiniert oder Premium Rosenholz

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Stand: 17.07.2018
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Kawai Cn37 Black
1.739,00 €
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1.398,00 € *
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Tastatur88 Tasten mit Ivory Touch Oberfläche und einzeln gewichteten TastenMechanikRH3 Mechanik mit Druckpunkt Simulation und 3-fach Sensor SystemKlangherkunftProgressive Harmonic Imaging™ (PHI), 88 Tasten SamplingVirtual TechnicianVoicing, Damper Resonance, Damper Noise, String Resonance, Key-off Effect, Fall-back Noise, Hammer Delay, Topboard, Decay Time, Soft Pedal Depth, Stretch Tuning, Stretch Curve, User Tuning, User Key Volume, Half-Pedal Adjust, Minimum TouchPolyphoniemax. 256 NotenInterne Klänge324 Klänge + 12 Drumsets, GM2 kompatibelReverbRoom, Lounge, Small Hall, Concert Hall, Live Hall, CathedralEffekteChorus, Classic Chorus, Stereo Delay, Ping Delay, Triple Delay, Tremolo, Classic Tremolo, Phaser, Rotary 1-3, Phaser+Amp, AutoPan+AmpDual Modusja, Lautstärkeverhältnis einstellbarSplit Modusja, Lautstärkeverhältnis einstellbar, Splitpunkt frei einstellbarVierhand ModusjaRegistrierung18 Speicher für eigene EinstellungenAudio RecorderAufnahmeformate MP3/WAV/MID (16 tracks); Wiedergabeformate MP3/WAV/MID, Song to Audio KonvertierungRecorder2 Spuren, 3 Songs – max. 90.000 Noten; 16 Spuren Songs mit USB SpeicherMetronom1/4, 2/4, 3/4, 4/4, 5/4, 3/8, 6/8, 7/8, 9/8, 12/8 + 100 Rhythmen; Tempo und Lautstärke einstellbarUSB FunktionenSong/Registrierung laden/speichern, Verzeichnis erstellen, Umbenennen, Löschen, FormatierenTouch CurveLeicht 1, Leicht 2, Normal, Schwer 1, Schwer 2, Aus (Konstant)TemperaturenEqual (Piano Only), Mersenne pure (Major), Mersenne pure (Minor), Pythagorean, Meantone, Werckmeister III, Kirnberger III, Equal (Flat), Equal, USERLesson FunktionBurgmüller 25 (25 Etudes Faciles, Opus 100), Czerny 30 (Etudes de Mécanisme, Opus 849), Czerny 100 (Hundert Übungsstücke, Opus 139), Beyer (Vorschule im Klavierspiel, Opus 101), Alfred’s Basic Piano Library Lesson Book Level 1A, Alfred’s Basic Piano Library Lesson Book Level 1B, Alfred’s Basic Adult Piano Course Lesson Book Level 1, Alfred’s Premier Piano Course Lesson 1A, Alfred’s Premier Piano Course Lesson 1BConcert Magic88 SongsDemo Songs32 SongsAndere FunktionenTastatur/Song transponieren, Equalizer (inkl. User EQ), Lautsprecher Lautstärke, Kopfhörer Lautstärke, Line Out Lautstärke, Audio Aufnahme Pegel, Stimmung, Dämpferpedal halten, Vierhand Modus, Sichern eigener Einstellungen, Werkseinstellung, Registrierungen, Oktavierung der linken Hand, Pedal für linke Hand, Split Balance, Oktavierung des unterlegten Klangs, Dynamik des unterlegten Klangs, MIDI Kanal, Programmwechselnummer senden, Local Control Modus, Übertragung von Programmwechselnummern, Multi Timbral Modus, Kanal Stummschaltung, automatische AbschaltungTastaturabdeckungja, versenkbarPedaleGrand Feel System mit Sustain (Halbpedal-fähig), Sostenuto und SoftAnschlüsseMIDI (IN/OUT), USB (to Host + to Device), LINE IN (L / MONO, R), LINE OUT (L / MONO, R), Kopfhörer x 2Lautsprecher13 cm x 2, 8x12 cm x 2Verstärkerleistung20 Watt x 2Maße in cm138 (B) x 47 (T) x 89 (H)LC-Display2 x 16 ZeichenGewicht in kg55Oberflächen-FarbePremium Schwarz satiniert, Premium Weiß satiniert oder Premium Rosenholz

Anbieter: Woodbrass.com
Stand: 17.07.2018
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